Thorsten J
Themenersteller
Ich habe hier mal meine Systemdaten hier meine ausgelesenen Systemdaten rein gestellt. leider habe ich nicht das Wissen das zu beurteilen. Mein Rechner ist von 2010. LR3 lief ziemlich flüssig. LR4 ist dagegen grotten langsam.
Version von Lightroom: 4.0 [814577]
Betriebssystem: Windows 7 Business Edition
Version: 6.1 [7601]
Anwendungsarchitektur: x86
Systemarchitektur: x86
Anzahl phys. Prozessoren: 2
Prozessorgeschwindigkeit: 1,9 GHz
Integrierter Speicher: 1979,2 MB
Für Lightroom verfügbarer phys. Speicher: 716,8 MB
Von Lightroom verwendeter phys. Speicher: 336,9 MB (47,0%)
Von Lightroom verwendeter virtueller Speicher: 331,3 MB
Cache-Speichergröße: 0,0 MB
DPI-Einstellung des Systems: 96 DPI
Desktop-Komposition aktiviert: Ja
Monitore/Anzeigegeräte: 1) 1280x800
Adapter Nr. 1: Anbieter : 8086
Gerät : 2a42
Subsystem : 773152d
Version : 7
Grafikspeicher : 64
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Lautsprecher (Realtek High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
Direct2DEnabled: false
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 128
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 4096,4096
GL_RED_BITS: 8
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_SHADING_LANGUAGE_VERSION: 1.20 - Intel Build 8.15.10.2413
GL_VENDOR: Intel
GL_VERSION: 2.1.0 - Build 8.15.10.2413
OGLEnabled: true
OGLPresent: true
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
Version von Lightroom: 4.0 [814577]
Betriebssystem: Windows 7 Business Edition
Version: 6.1 [7601]
Anwendungsarchitektur: x86
Systemarchitektur: x86
Anzahl phys. Prozessoren: 2
Prozessorgeschwindigkeit: 1,9 GHz
Integrierter Speicher: 1979,2 MB
Für Lightroom verfügbarer phys. Speicher: 716,8 MB
Von Lightroom verwendeter phys. Speicher: 336,9 MB (47,0%)
Von Lightroom verwendeter virtueller Speicher: 331,3 MB
Cache-Speichergröße: 0,0 MB
DPI-Einstellung des Systems: 96 DPI
Desktop-Komposition aktiviert: Ja
Monitore/Anzeigegeräte: 1) 1280x800
Adapter Nr. 1: Anbieter : 8086
Gerät : 2a42
Subsystem : 773152d
Version : 7
Grafikspeicher : 64
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Lautsprecher (Realtek High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
Direct2DEnabled: false
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 128
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 4096,4096
GL_RED_BITS: 8
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_SHADING_LANGUAGE_VERSION: 1.20 - Intel Build 8.15.10.2413
GL_VENDOR: Intel
GL_VERSION: 2.1.0 - Build 8.15.10.2413
OGLEnabled: true
OGLPresent: true
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object